

The game had nine sequels throughout the 1990s (with a final game in 2002). Removing the playing field slowly reveals pictures of models in escalating states of undress.

The object of the games is to slowly remove pieces of the playing field while avoiding an enemy or groups of enemies. The game derived gameplay elements off an older title called Qix, which didn't have sexual images. This can be seen in some games with less explicit content, equal to an R- or PG-13-rated movie.ġ990 saw the release of the first game in the Gals Panic series. While most games could be considered nothing more than pornography, some attempted to include actual story and plot. Both pre-rendered and real-time 3D graphics were also used. With CD-ROM and multimedia based games in the 1990s, most adult games featured video clips with limited interactivity.
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However word-of-mouth spread and soon the Leisure Suit Larry series was a success, spawning two sequels before the end of the decade, 1988's Leisure Suit Larry Goes Looking for Love (in Several Wrong Places), and 1989's Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals. Sierra didn't advertise the game and retailers were loath to carry it, so initial sales were low. Lowe took the basic elements of Softporn Adventure, greatly expanded it, and released it as the 1987 game Leisure Suit Larry in the Land of the Lounge Lizards. The same company would later release the controversial Vixen, featuring another page 3 model Corinne Russell.Īlso in 1986 On-line Systems (now called Sierra On-Line) asked game designer Al Lowe to create an adult game in the graphical adventure style made popular by their King's Quest series. In 1986, Martech released a Strip Poker game featuring digitized pictures of Samantha Fox, on the Spectrum, C64 and Amstrad. Once the scenes are unlocked the top door is open where the player can go and engage in a controllable sex scene, letting the player have intercourse with a woman until the player reaches orgasm and the game is over.Īlso released in 1983 was Strip Poker: A Sizzling Game of Chance for the Commodore 64 and other 8-bit platforms which was created by Artworx Software. The game requires the player to drive through the city maze gathering dots like Pac-Man before reaching a brothel where the player is required to fight off a venereal disease and collect keys to unlock sex scenes.

In 1983, a company called Entertainment Enterprises, Ltd., released an arcade game called Swinging Singles which was mostly meant for bars, adult stores and sex clubs. Players that reached the pink door were rewarded with a controllable sex scene. X-man features the player as a nude man working through a maze toward a pink door in the center, past antagonistic crabs, teeth and scissors. 1983 saw the release of another Atari 2600 game, X-Man. They released four new titles, Burning Desire/Jungle Fever and Cathouse Blues/Gigolo. The re-released version of Custer's Revenge was titled Westward Ho!, and featured slight modifications, such as the Native American woman beckoning to indicate that she welcomed Custer's advances. These games also included re-worked versions with female protagonists, Philly Flasher ( Beat 'Em & Eat 'Em), Bachelorette Party ( Bachelor Party), and General Retreat ( Custer's Revenge). A company named Playaround began distributing these games packaged in 2-in-1 "double-ender" cartridges. Despite the increased sales (due to one of the first instances of video game controversy), Mystique went out of business after only releasing these three games. The games were noted for their negative reception, particularly Custer's Revenge for its depiction of (what was perceived as) General Custer raping a Native American woman. In 1982, the video game company Mystique released three unlicensed games for the Atari 2600 Beat 'Em & Eat 'Em, Custer's Revenge, and Bachelor Party. In a 1981 article in Time Magazine, On-Line reported that they were making a version of the game for straight women, though this never materialized. Despite heavy piracy the game still sold 25,000 copies, roughly equivalent to 25% of the number of Apple II's sold at the time. One of the earliest video games (if not the first) to feature sexual themes was the 1981 text-based Softporn Adventure, published by On-Line Systems for the Apple II.
